Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 106 days ago
18 / 4 / 4
K / D / A
55%
Kill participation
1,629.3
Damage / min
17,932g
648.9 gold / min
30
10 placed · 1 cleared
246
8.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGumballWatterson#0710
Gangplank · Top
5 / 8 / 4
50% KP
21,360
22.7% share
11,012g
180 CS · 6.5/m
LFK#XXX
Kayn · Jungle
1 / 9 / 8
50% KP
18,117
19.2% share
9,065g
145 CS · 5.2/m
CAVALAO DO AMASS#br1
Zed · Mid
5 / 10 / 1
33.3% KP
14,524
15.4% share
11,140g
193 CS · 7/m
Vampeta#pesky
Mel · ADC
5 / 10 / 6
61.1% KP
18,280
19.4% share
13,667g
220 CS · 8/m
The last Lincoln#SCCP
Vel'Koz · Support
2 / 3 / 10
66.7% KP
22,003
23.3% share
7,682g
38 CS · 1.4/m
Red side
VictoryEST Bwipo#1810
Aatrox · Top
18 / 4 / 4
55% KP
45,022
48.4% share
17,932g
246 CS · 8.9/m
iamurgodBR#6969
Nunu & Willump · Jungle
2 / 5 / 13
37.5% KP
8,184
8.8% share
9,828g
162 CS · 5.9/m
Aluno da UFBA#br1
Ahri · Mid
10 / 2 / 6
40% KP
20,593
22.2% share
12,328g
189 CS · 6.8/m
CRF Gaguinho4k#4i20
Caitlyn · ADC
9 / 4 / 6
37.5% KP
14,766
15.9% share
13,757g
238 CS · 8.6/m
Týr#BR28
Thresh · Support
1 / 3 / 15
40% KP
4,368
4.7% share
7,849g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
