Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 106 days ago
10 / 1 / 3
K / D / A
36.1%
Kill participation
1,304.5
Damage / min
13,445g
585.4 gold / min
30
11 placed · 1 cleared
251
10.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIvens#único
Malphite · Top
0 / 4 / 3
17.6% KP
8,637
13.6% share
5,837g
121 CS · 5.3/m
ASTRO K1NG#tav1n
Nasus · Jungle
2 / 7 / 2
23.5% KP
8,122
12.8% share
7,954g
128 CS · 5.6/m
ÍRIS P#br1
Talon · Mid
4 / 11 / 5
52.9% KP
17,676
27.9% share
8,282g
153 CS · 6.7/m
raiworld#rwrld
Twitch · ADC
11 / 5 / 1
70.6% KP
18,516
29.2% share
12,137g
161 CS · 7/m
Dark Synthwave#euae
Maokai · Support
0 / 9 / 10
58.8% KP
10,396
16.4% share
6,204g
40 CS · 1.7/m
Red side
VictoryEST Bwipo#1810
Aatrox · Top
10 / 1 / 3
36.1% KP
29,960
34.9% share
13,445g
251 CS · 10.9/m
feijaocomfarinha#br4
Lee Sin · Jungle
7 / 2 / 10
47.2% KP
10,031
11.7% share
11,148g
138 CS · 6/m
mikasa#wes
Ahri · Mid
10 / 5 / 6
44.4% KP
18,339
21.4% share
10,891g
170 CS · 7.4/m
obscure#888
Sylas · ADC
9 / 5 / 8
47.2% KP
19,479
22.7% share
11,025g
168 CS · 7.3/m
IIlIIllIllIIlIIl#br1
Nautilus · Support
0 / 4 / 20
55.6% KP
7,938
9.3% share
7,120g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
