Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 106 days ago
19 / 2 / 2
K / D / A
58.3%
Kill participation
1,840.4
Damage / min
16,176g
698.2 gold / min
12
6 placed · 1 cleared
236
10.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Jayce · Top
19 / 2 / 2
58.3% KP
42,637
49.4% share
16,176g
236 CS · 10.2/m
Nezukko#BR1
Master Yi · Jungle
6 / 3 / 7
36.1% KP
10,730
12.4% share
11,440g
188 CS · 8.1/m
Rytash#Hwei
Galio · Mid
4 / 3 / 10
38.9% KP
10,820
12.5% share
8,211g
112 CS · 4.8/m
doss#010
Caitlyn · ADC
6 / 1 / 6
33.3% KP
14,902
17.3% share
10,551g
184 CS · 7.9/m
user999#teuku
Blitzcrank · Support
1 / 4 / 13
38.9% KP
7,138
8.3% share
6,927g
26 CS · 1.1/m
Red side
DefeatGREMISTA LANCHES#BR1
Teemo · Top
3 / 6 / 1
30.8% KP
13,093
20.9% share
9,349g
143 CS · 6.2/m
Toussaint#BR3
Fiddlesticks · Jungle
0 / 8 / 4
30.8% KP
8,577
13.7% share
6,143g
116 CS · 5/m
NKZ Pato#TDAH
Tristana · Mid
3 / 9 / 3
46.2% KP
13,386
21.4% share
8,448g
164 CS · 7.1/m
kenki#adc
Ezreal · ADC
4 / 8 / 5
69.2% KP
17,191
27.4% share
8,539g
154 CS · 6.6/m
BROWN SKIN BOY#br1
Seraphine · Support
3 / 5 / 6
69.2% KP
10,392
16.6% share
6,334g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
