Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 105 days ago
12 / 1 / 11
K / D / A
67.6%
Kill participation
1,574.4
Damage / min
18,622g
623.9 gold / min
26
6 placed · 2 cleared
293
9.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZernn#BPE
Ornn · Top
0 / 6 / 5
17.2% KP
12,007
13.8% share
8,974g
203 CS · 6.8/m
miranda421#421
Jarvan IV · Jungle
5 / 7 / 12
58.6% KP
13,314
15.3% share
12,507g
222 CS · 7.4/m
kazzuto#kzzt
Yone · Mid
9 / 8 / 5
48.3% KP
25,562
29.3% share
14,041g
265 CS · 8.9/m
XxXxXxXxXxXxXx#KayoX
Mel · ADC
9 / 7 / 5
48.3% KP
17,671
20.3% share
13,258g
251 CS · 8.4/m
Pas7#br1
Senna · Support
6 / 6 / 15
72.4% KP
18,705
21.4% share
10,775g
31 CS · 1/m
Red side
VictoryEST Bwipo#1810
Gangplank · Top
12 / 1 / 11
67.6% KP
46,997
38.5% share
18,622g
293 CS · 9.8/m
FA Sir#GSL
Jayce · Jungle
11 / 4 / 8
55.9% KP
28,660
23.5% share
17,169g
232 CS · 7.8/m
hNrq#dale
Yasuo · Mid
3 / 7 / 8
32.4% KP
14,456
11.8% share
12,357g
238 CS · 8/m
ManoL7#017
Zeri · ADC
7 / 8 / 9
47.1% KP
18,851
15.4% share
15,117g
220 CS · 7.4/m
ThE LiBeRtAtoR#sback
Leona · Support
1 / 9 / 19
58.8% KP
13,053
10.7% share
9,293g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
