Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 105 days ago
12 / 5 / 7
K / D / A
55.9%
Kill participation
1,412.3
Damage / min
15,409g
624.7 gold / min
23
6 placed · 3 cleared
245
9.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Olaf · Top
12 / 5 / 7
55.9% KP
34,837
39.3% share
15,409g
245 CS · 9.9/m
É o Rangel mano#RMF
Locke · Jungle
11 / 5 / 6
50% KP
9,488
10.7% share
12,949g
154 CS · 6.2/m
emo trevoso#vitim
Ryze · Mid
3 / 2 / 9
35.3% KP
12,576
14.2% share
10,552g
197 CS · 8/m
not done#yet
Lucian · ADC
6 / 7 / 7
38.2% KP
20,114
22.7% share
11,233g
176 CS · 7.1/m
Itachi Uchiha#ケケ1
Nami · Support
2 / 4 / 20
64.7% KP
11,657
13.1% share
8,943g
17 CS · 0.7/m
Red side
DefeatCL Vyxo#SIGMA
Jayce · Top
5 / 9 / 5
43.5% KP
16,342
21.9% share
10,470g
179 CS · 7.3/m
LaplaceHS#Gwen
Gwen · Jungle
7 / 7 / 3
43.5% KP
15,785
21.1% share
11,342g
178 CS · 7.2/m
CL lito#br12
Lissandra · Mid
1 / 7 / 4
21.7% KP
11,020
14.7% share
8,776g
213 CS · 8.6/m
Alekin#KOF
Caitlyn · ADC
10 / 7 / 1
47.8% KP
20,988
28.1% share
14,230g
204 CS · 8.3/m
Nuss Caguei Murf#br1
Bard · Support
0 / 4 / 10
43.5% KP
10,606
14.2% share
7,038g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
