Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 105 days ago
6 / 13 / 5
K / D / A
30.6%
Kill participation
788.5
Damage / min
11,634g
411.3 gold / min
19
5 placed · 1 cleared
178
6.3 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYT Makeslol#MEC
Gangplank · Top
15 / 5 / 10
48.1% KP
37,989
26.6% share
17,153g
235 CS · 8.3/m
SNR Mudinho#pika
Nasus · Jungle
10 / 4 / 10
38.5% KP
30,891
21.6% share
13,548g
196 CS · 6.9/m
제드에#llao
Zed · Mid
19 / 6 / 9
53.8% KP
40,136
28.1% share
16,053g
204 CS · 7.2/m
CobraHutt#Kat
Lux · ADC
4 / 5 / 13
32.7% KP
20,104
14.1% share
11,510g
179 CS · 6.3/m
Lux e Lux#br1
Zoe · Support
4 / 16 / 9
25% KP
13,788
9.6% share
8,809g
58 CS · 2.1/m
Red side
DefeatEST Bwipo#1810
Locke · Top
6 / 13 / 5
30.6% KP
22,300
19.1% share
11,634g
178 CS · 6.3/m
EspantalhoFidão#BR1
Fiddlesticks · Jungle
4 / 12 / 9
36.1% KP
21,629
18.6% share
11,149g
161 CS · 5.7/m
ghost town#west
Talon · Mid
6 / 11 / 1
19.4% KP
20,432
17.5% share
9,542g
169 CS · 6/m
Kita#br01
Kai'Sa · ADC
17 / 5 / 4
58.3% KP
34,077
29.2% share
17,267g
235 CS · 8.3/m
CAN0A#CAN0A
Mel · Support
3 / 12 / 12
41.7% KP
18,109
15.5% share
8,627g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
