Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 104 days ago
12 / 5 / 7
K / D / A
45.2%
Kill participation
1,549.3
Damage / min
12,800g
558.5 gold / min
15
6 placed · 1 cleared
185
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXeatos#br1
Warwick · Top
5 / 10 / 2
23.3% KP
13,263
18.1% share
10,546g
171 CS · 7.5/m
two vortex#blue
Viego · Jungle
7 / 7 / 4
36.7% KP
12,436
17% share
10,434g
164 CS · 7.2/m
SmurfDokorea#BR2
Sylas · Mid
7 / 8 / 3
33.3% KP
17,145
23.4% share
9,963g
157 CS · 6.9/m
Nilec1#br1
Lucian · ADC
8 / 12 / 5
43.3% KP
24,358
33.3% share
9,931g
138 CS · 6/m
Invincible#GOAT1
Milio · Support
3 / 5 / 14
56.7% KP
5,937
8.1% share
7,936g
22 CS · 1/m
Red side
VictoryEST Bwipo#1810
Talon · Top
12 / 5 / 7
45.2% KP
35,505
34.1% share
12,800g
185 CS · 8.1/m
Thats For u Mom#7843
Locke · Jungle
15 / 3 / 6
50% KP
19,481
18.7% share
14,629g
198 CS · 8.6/m
samuelbreno1215#sbtp
Lux · Mid
5 / 5 / 6
26.2% KP
18,411
17.7% share
9,088g
168 CS · 7.3/m
Leave me alone#Life
Senna · ADC
7 / 11 / 14
50% KP
19,400
18.6% share
11,927g
138 CS · 6/m
ThomasTreta#br1
Nautilus · Support
3 / 6 / 13
38.1% KP
11,431
11% share
8,159g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
