Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 104 days ago
18 / 1 / 3
K / D / A
65.6%
Kill participation
1,481
Damage / min
20,096g
659.6 gold / min
34
12 placed · 3 cleared
307
10.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSkillet1#br1
Camille · Top
1 / 7 / 5
46.2% KP
16,447
23.9% share
8,446g
156 CS · 5.1/m
HERO Raul NiceYi#HERO
Master Yi · Jungle
4 / 11 / 1
38.5% KP
16,393
23.8% share
11,850g
201 CS · 6.6/m
Wasfera#br1
Riven · Mid
5 / 6 / 1
46.2% KP
10,017
14.6% share
12,644g
217 CS · 7.1/m
LABRAE#BR2
Cassiopeia · ADC
1 / 5 / 3
30.8% KP
11,650
16.9% share
9,375g
196 CS · 6.4/m
Fame#Edu
Seraphine · Support
2 / 3 / 6
61.5% KP
14,284
20.8% share
9,012g
88 CS · 2.9/m
Red side
VictoryEST Bwipo#1810
Renekton · Top
18 / 1 / 3
65.6% KP
45,122
42.8% share
20,096g
307 CS · 10.1/m
WOOOOOOOOOOOOOOW#ベルセルク
Talon · Jungle
6 / 4 / 7
40.6% KP
18,976
18% share
13,479g
238 CS · 7.8/m
Pudim#dleit
Lux · Mid
4 / 4 / 10
43.8% KP
22,463
21.3% share
10,655g
176 CS · 5.8/m
Billy#TAG
Sivir · ADC
2 / 4 / 4
18.8% KP
11,894
11.3% share
14,245g
293 CS · 9.6/m
Twilight Flux#1111
Rell · Support
2 / 1 / 10
37.5% KP
6,887
6.5% share
8,364g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
