Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 104 days ago
7 / 9 / 8
K / D / A
45.5%
Kill participation
1,216.7
Damage / min
15,811g
444.5 gold / min
55
14 placed · 9 cleared
277
7.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Jayce · Top
7 / 9 / 8
45.5% KP
43,273
24.8% share
15,811g
277 CS · 7.8/m
Joaogador#STARS
Aatrox · Jungle
3 / 10 / 9
36.4% KP
28,199
16.1% share
13,079g
224 CS · 6.3/m
L X#rat
Brand · Mid
8 / 5 / 9
51.5% KP
42,070
24.1% share
15,131g
280 CS · 7.9/m
Buried Alive#4444
Caitlyn · ADC
11 / 7 / 10
63.6% KP
45,674
26.1% share
18,010g
303 CS · 8.5/m
cicil#1711
Lux · Support
4 / 9 / 14
54.5% KP
15,534
8.9% share
11,377g
52 CS · 1.5/m
Red side
VictoryDKL#topFA
Sion · Top
4 / 4 / 15
48.7% KP
18,056
12.4% share
13,095g
229 CS · 6.4/m
SuaMaeTaDanoo#br1
Darius · Jungle
10 / 6 / 8
46.2% KP
29,987
20.6% share
17,016g
280 CS · 7.9/m
degolation#0205
Aurora · Mid
14 / 6 / 6
51.3% KP
39,259
26.9% share
15,410g
240 CS · 6.7/m
Brance#Branc
Jhin · ADC
11 / 7 / 14
64.1% KP
46,343
31.8% share
21,777g
367 CS · 10.3/m
ISTOICO O IMENSO#br1
Blitzcrank · Support
0 / 10 / 19
48.7% KP
12,136
8.3% share
10,008g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
