Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 103 days ago
12 / 6 / 6
K / D / A
62.1%
Kill participation
1,140.8
Damage / min
15,736g
538.3 gold / min
38
11 placed · 6 cleared
220
7.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRora ツ#Au ra
Aurora · Top
5 / 6 / 11
57.1% KP
19,185
18.7% share
11,937g
200 CS · 6.8/m
deffi7#nego
Kayn · Jungle
11 / 5 / 5
57.1% KP
24,873
24.2% share
14,606g
211 CS · 7.2/m
제드에#llao
Kog'Maw · Mid
5 / 6 / 11
57.1% KP
38,013
37% share
15,029g
266 CS · 9.1/m
Helhote#br1
Ashe · ADC
6 / 6 / 8
50% KP
14,025
13.6% share
10,962g
172 CS · 5.9/m
jogo só de sunga#lol1
Lulu · Support
1 / 6 / 15
57.1% KP
6,654
6.5% share
8,251g
40 CS · 1.4/m
Red side
VictoryEST Bwipo#1810
Jayce · Top
12 / 6 / 6
62.1% KP
33,349
34% share
15,736g
220 CS · 7.5/m
midwest emo#veiga
Nunu & Willump · Jungle
5 / 3 / 15
69% KP
14,901
15.2% share
14,401g
240 CS · 8.2/m
GO Euller#UnB
Locke · Mid
6 / 10 / 4
34.5% KP
21,072
21.5% share
11,606g
192 CS · 6.6/m
sing 4 da moment#90210
Jhin · ADC
5 / 6 / 5
34.5% KP
20,023
20.4% share
13,730g
257 CS · 8.8/m
Taricão GlubGlub#SUPP
Rell · Support
1 / 4 / 14
51.7% KP
8,839
9% share
8,827g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
