Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 103 days ago
11 / 10 / 8
K / D / A
48.7%
Kill participation
1,662
Damage / min
15,179g
474.1 gold / min
43
15 placed · 4 cleared
212
6.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDavidLothbrok#Chill
K'Sante · Top
3 / 8 / 13
48.5% KP
16,215
12.8% share
10,650g
201 CS · 6.3/m
Breper#Rengo
Sylas · Jungle
14 / 9 / 10
72.7% KP
40,499
32% share
18,340g
194 CS · 6.1/m
D Heartz#br1
Zed · Mid
2 / 9 / 2
12.1% KP
17,102
13.5% share
10,882g
253 CS · 7.9/m
Gunter X Gunter#Alone
Jhin · ADC
11 / 6 / 10
63.6% KP
41,154
32.5% share
19,107g
279 CS · 8.7/m
talvez seja sup#br1
Karma · Support
3 / 7 / 18
63.6% KP
11,599
9.2% share
9,351g
25 CS · 0.8/m
Red side
VictoryEST Bwipo#1810
Vayne · Top
11 / 10 / 8
48.7% KP
53,211
32% share
15,179g
212 CS · 6.6/m
mbappe#aysha
Lee Sin · Jungle
11 / 6 / 13
61.5% KP
25,586
15.4% share
15,036g
207 CS · 6.5/m
Zenitsu#壱ノ型
Nasus · Mid
4 / 1 / 17
53.8% KP
23,769
14.3% share
14,178g
220 CS · 6.9/m
Beck Sparrow#BR1
Karthus · ADC
11 / 11 / 12
59% KP
52,101
31.3% share
16,561g
236 CS · 7.4/m
Aurie#Nami
Janna · Support
2 / 5 / 27
74.4% KP
11,672
7% share
10,349g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
