Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 103 days ago
10 / 3 / 7
K / D / A
68%
Kill participation
1,354.5
Damage / min
12,824g
536.6 gold / min
16
9 placed · 1 cleared
188
7.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSynthwaveBOT#6899
Illaoi · Top
3 / 5 / 5
44.4% KP
13,281
19.7% share
7,495g
125 CS · 5.2/m
BabyMisty#777
Nocturne · Jungle
8 / 3 / 4
66.7% KP
18,493
27.4% share
13,303g
199 CS · 8.3/m
Fake Ranker#Faith
Quinn · Mid
3 / 7 / 3
33.3% KP
12,713
18.8% share
8,750g
194 CS · 8.1/m
LAYLON#013
Lucian · ADC
4 / 4 / 0
22.2% KP
16,109
23.8% share
10,035g
214 CS · 9/m
DaniELA#mouse
Thresh · Support
0 / 6 / 6
33.3% KP
6,951
10.3% share
6,219g
37 CS · 1.5/m
Red side
VictoryEST Bwipo#1810
Vayne · Top
10 / 3 / 7
68% KP
32,373
37.2% share
12,824g
188 CS · 7.9/m
vannin#vanin
Rengar · Jungle
6 / 4 / 4
40% KP
12,367
14.2% share
11,143g
168 CS · 7/m
dead inside#satan
Viktor · Mid
2 / 5 / 3
20% KP
16,025
18.4% share
10,890g
251 CS · 10.5/m
Hidequi#404
Zeri · ADC
6 / 3 / 10
64% KP
19,392
22.3% share
13,250g
223 CS · 9.3/m
Naba#naba1
Lulu · Support
1 / 3 / 16
68% KP
6,939
8% share
7,221g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
