Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 103 days ago
16 / 3 / 14
K / D / A
76.9%
Kill participation
2,146
Damage / min
16,731g
614 gold / min
25
6 placed · 5 cleared
212
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
16 / 3 / 14
76.9% KP
58,479
45% share
16,731g
212 CS · 7.8/m
BLACKOUT#TOP1
Nocturne · Jungle
7 / 3 / 14
53.8% KP
13,009
10% share
13,763g
210 CS · 7.7/m
sing 4 da moment#90210
Orianna · Mid
7 / 6 / 15
56.4% KP
35,517
27.3% share
12,214g
235 CS · 8.6/m
San#BR0
Kalista · ADC
6 / 7 / 3
23.1% KP
12,254
9.4% share
11,043g
165 CS · 6.1/m
0100110101110000#br1
Nautilus · Support
3 / 8 / 15
46.2% KP
10,806
8.3% share
8,345g
19 CS · 0.7/m
Red side
DefeatAngeling#BOING
Tahm Kench · Top
5 / 11 / 3
29.6% KP
24,742
23% share
9,073g
120 CS · 4.4/m
Getulio#tft
Jarvan IV · Jungle
5 / 10 / 10
55.6% KP
16,602
15.5% share
10,627g
170 CS · 6.2/m
davi bezerra#nin
Yone · Mid
5 / 5 / 3
29.6% KP
22,433
20.9% share
12,108g
242 CS · 8.9/m
K0GUDOiL0VEdREw#ŁEViN
Syndra · ADC
12 / 5 / 5
63% KP
34,269
31.9% share
13,644g
214 CS · 7.9/m
barinho#hxh
Leona · Support
0 / 8 / 12
44.4% KP
9,341
8.7% share
7,247g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
