Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 102 days ago
10 / 9 / 9
K / D / A
40.4%
Kill participation
886.7
Damage / min
15,221g
460.3 gold / min
37
12 placed · 7 cleared
210
6.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
10 / 9 / 9
40.4% KP
29,321
18.3% share
15,221g
210 CS · 6.4/m
beware#虚無月
Wukong · Jungle
16 / 6 / 9
53.2% KP
42,062
26.3% share
17,803g
246 CS · 7.4/m
Fialinhow#br1
Syndra · Mid
13 / 8 / 11
51.1% KP
44,764
28% share
16,511g
263 CS · 8/m
vtr#mengo
Ziggs · ADC
5 / 8 / 15
42.6% KP
33,054
20.7% share
14,552g
232 CS · 7/m
O Grab#br2
Rell · Support
3 / 9 / 25
59.6% KP
10,605
6.6% share
11,127g
21 CS · 0.6/m
Red side
DefeatAsteek#Asték
Quinn · Top
9 / 10 / 9
45% KP
35,872
24.9% share
14,769g
249 CS · 7.5/m
MorreRindo#1x1
Sylas · Jungle
7 / 10 / 9
40% KP
20,469
14.2% share
12,672g
200 CS · 6/m
hdmi#bdr29
Ekko · Mid
8 / 11 / 6
35% KP
24,858
17.3% share
12,702g
215 CS · 6.5/m
rhyyzin#br1
Ezreal · ADC
14 / 7 / 5
47.5% KP
51,553
35.8% share
21,648g
322 CS · 9.7/m
grau n eh crime#244
Blitzcrank · Support
2 / 10 / 22
60% KP
11,306
7.8% share
10,044g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
