Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 102 days ago
12 / 5 / 9
K / D / A
58.3%
Kill participation
1,193.3
Damage / min
17,980g
520.4 gold / min
55
17 placed · 9 cleared
289
8.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
12 / 5 / 9
58.3% KP
41,229
34.1% share
17,980g
289 CS · 8.4/m
Nanashi#나나시
Jarvan IV · Jungle
11 / 2 / 13
66.7% KP
20,170
16.7% share
16,691g
274 CS · 7.9/m
mia#yaoi
Zoe · Mid
5 / 8 / 10
41.7% KP
27,669
22.9% share
12,360g
219 CS · 6.3/m
Nârutin#Tsona
Aurelion Sol · ADC
7 / 1 / 6
36.1% KP
21,597
17.8% share
16,578g
325 CS · 9.4/m
Saku Gabimaru#Svero
Sona · Support
1 / 4 / 20
58.3% KP
10,413
8.6% share
9,961g
42 CS · 1.2/m
Red side
DefeatEstudo no trem#CPTM
Mordekaiser · Top
3 / 9 / 3
30% KP
24,368
20.6% share
10,752g
202 CS · 5.8/m
melato#sccp
Graves · Jungle
4 / 11 / 4
40% KP
17,508
14.8% share
13,851g
238 CS · 6.9/m
davi bezerra#nin
Yone · Mid
6 / 8 / 3
45% KP
30,838
26.1% share
15,126g
315 CS · 9.1/m
IGunnn#BR1
Vel'Koz · ADC
5 / 1 / 3
40% KP
21,893
18.5% share
16,055g
340 CS · 9.8/m
scarus coeruleus#br1
Lux · Support
2 / 7 / 10
60% KP
23,523
19.9% share
10,714g
58 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
