Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 101 days ago
13 / 6 / 9
K / D / A
53.7%
Kill participation
1,378.7
Damage / min
21,503g
565.9 gold / min
54
12 placed · 8 cleared
342
9 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Jayce · Top
3 / 10 / 15
36% KP
35,672
18.6% share
14,306g
273 CS · 7.2/m
Ankeris#cria
Kha'Zix · Jungle
19 / 11 / 10
58% KP
56,081
29.3% share
22,133g
214 CS · 5.6/m
Ado#Void
Cassiopeia · Mid
10 / 7 / 17
54% KP
35,026
18.3% share
15,923g
271 CS · 7.1/m
Neymar Jr#1457
Kai'Sa · ADC
18 / 7 / 8
52% KP
52,303
27.3% share
22,772g
321 CS · 8.4/m
Mr Worldwide#1999
Karma · Support
0 / 6 / 29
58% KP
12,239
6.4% share
11,898g
40 CS · 1.1/m
Red side
DefeatEST Bwipo#1810
Olaf · Top
13 / 6 / 9
53.7% KP
52,390
34.1% share
21,503g
342 CS · 9/m
lolololololololo#valeu
Lee Sin · Jungle
8 / 8 / 9
41.5% KP
26,747
17.4% share
16,378g
269 CS · 7.1/m
M Q I Y A N A#br2
Qiyana · Mid
11 / 16 / 8
46.3% KP
28,517
18.6% share
15,504g
195 CS · 5.1/m
Misales#001
Corki · ADC
4 / 12 / 3
17.1% KP
23,701
15.4% share
15,217g
277 CS · 7.3/m
konseki#knsk
Camille · Support
5 / 8 / 14
46.3% KP
22,145
14.4% share
12,018g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
