Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 101 days ago
4 / 9 / 5
K / D / A
30%
Kill participation
818
Damage / min
11,441g
375.7 gold / min
38
12 placed · 4 cleared
220
7.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Anivia · Top
4 / 9 / 5
30% KP
24,907
19.3% share
11,441g
220 CS · 7.2/m
BIBI LOVER#Xapel
Olaf · Jungle
10 / 8 / 3
43.3% KP
22,720
17.6% share
14,094g
234 CS · 7.7/m
Ado#Void
Cassiopeia · Mid
11 / 9 / 6
56.7% KP
38,293
29.7% share
14,421g
240 CS · 7.9/m
unsainted#مقدس
Sivir · ADC
1 / 7 / 9
33.3% KP
21,257
16.5% share
11,652g
229 CS · 7.5/m
Nero The Fik#zay
Camille · Support
4 / 9 / 12
53.3% KP
21,878
17% share
10,014g
47 CS · 1.5/m
Red side
Victoryduzão gangplank#china
Gangplank · Top
7 / 3 / 10
40.5% KP
23,243
14.9% share
14,188g
230 CS · 7.6/m
spyderrulezz#BR30
Rengar · Jungle
24 / 5 / 6
71.4% KP
55,482
35.6% share
19,900g
237 CS · 7.8/m
lolololololololo#valeu
Yone · Mid
2 / 10 / 9
26.2% KP
21,773
14% share
10,881g
187 CS · 6.1/m
Eltrico#BR1
Veigar · ADC
4 / 7 / 10
33.3% KP
37,201
23.9% share
13,958g
239 CS · 7.8/m
RagZark#RAG
Singed · Support
5 / 5 / 18
54.8% KP
18,149
11.6% share
10,659g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
