Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 100 days ago
10 / 1 / 16
K / D / A
76.5%
Kill participation
1,927
Damage / min
16,127g
585 gold / min
36
7 placed · 7 cleared
272
9.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Jayce · Top
10 / 1 / 16
76.5% KP
53,120
38.6% share
16,127g
272 CS · 9.9/m
tungtungsahur67#magy
Kindred · Jungle
13 / 5 / 9
64.7% KP
32,636
23.7% share
14,515g
194 CS · 7/m
MINI FAKERR#br1
Ekko · Mid
3 / 6 / 11
41.2% KP
13,572
9.9% share
11,242g
171 CS · 6.2/m
Quinn#zinha
Seraphine · ADC
5 / 8 / 15
58.8% KP
21,047
15.3% share
12,037g
191 CS · 6.9/m
Ayron#001
Lux · Support
3 / 7 / 17
58.8% KP
17,202
12.5% share
9,268g
41 CS · 1.5/m
Red side
Defeatjisu#BUSAN
Ambessa · Top
2 / 8 / 4
22.2% KP
14,761
15.6% share
9,042g
185 CS · 6.7/m
TTVNehemmiahlol#Stoic
Dr. Mundo · Jungle
6 / 6 / 8
51.9% KP
21,645
22.9% share
10,612g
160 CS · 5.8/m
p1stol#god
Ahri · Mid
14 / 8 / 5
70.4% KP
27,823
29.4% share
13,432g
206 CS · 7.5/m
Netuno#1202
Syndra · ADC
3 / 10 / 8
40.7% KP
22,264
23.5% share
12,084g
226 CS · 8.2/m
like old times#2104
Nami · Support
2 / 2 / 21
85.2% KP
8,085
8.5% share
8,322g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
