Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 96 days ago
13 / 7 / 13
K / D / A
55.3%
Kill participation
1,455.5
Damage / min
18,808g
553.7 gold / min
30
12 placed · 6 cleared
285
8.4 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Jayce · Top
13 / 7 / 13
55.3% KP
49,437
30.5% share
18,808g
285 CS · 8.4/m
Levi#zin
Xin Zhao · Jungle
15 / 2 / 21
76.6% KP
44,168
27.3% share
18,634g
261 CS · 7.7/m
Hope#NF7
Twisted Fate · Mid
11 / 4 / 18
61.7% KP
35,272
21.8% share
17,266g
260 CS · 7.7/m
ZeroPirata#Zero
Seraphine · ADC
6 / 3 / 15
44.7% KP
21,757
13.4% share
14,658g
223 CS · 6.6/m
afterthought#669
Fiddlesticks · Support
2 / 5 / 21
48.9% KP
11,197
6.9% share
9,707g
36 CS · 1.1/m
Red side
DefeatA Dangerous Lyfe#ADL1
Olaf · Top
8 / 12 / 4
57.1% KP
33,325
25.8% share
14,545g
221 CS · 6.5/m
abcdefghijklmonp#qrstu
Lillia · Jungle
4 / 6 / 6
47.6% KP
29,524
22.9% share
14,465g
280 CS · 8.2/m
xsm#zzz
Fiora · Mid
8 / 11 / 4
57.1% KP
37,930
29.4% share
18,156g
321 CS · 9.5/m
Nirvana Shatakam#Bliss
Sivir · ADC
1 / 5 / 6
33.3% KP
20,118
15.6% share
12,826g
272 CS · 8/m
zlittleball#br11
Rakan · Support
0 / 13 / 9
42.9% KP
8,310
6.4% share
8,877g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
