Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 95 days ago
7 / 2 / 7
K / D / A
41.2%
Kill participation
882.7
Damage / min
12,615g
522.4 gold / min
29
13 placed · 0 cleared
227
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpachawk#171
Gangplank · Top
3 / 6 / 0
17.6% KP
12,249
14.9% share
7,053g
118 CS · 4.9/m
Back To Black#Amy W
Master Yi · Jungle
0 / 7 / 2
11.8% KP
4,751
5.8% share
7,647g
163 CS · 6.7/m
Guaxi#legal
Vladimir · Mid
2 / 4 / 7
52.9% KP
31,771
38.6% share
10,624g
229 CS · 9.5/m
K0GUDOiL0VEdREw#ŁEViN
Locke · ADC
9 / 6 / 2
64.7% KP
22,399
27.2% share
11,396g
188 CS · 7.8/m
Lua88#3777
Pyke · Support
3 / 11 / 8
64.7% KP
11,154
13.5% share
8,613g
29 CS · 1.2/m
Red side
VictoryEST Bwipo#1810
Aatrox · Top
7 / 2 / 7
41.2% KP
21,317
22.3% share
12,615g
227 CS · 9.4/m
REI DO SWING#145
Elise · Jungle
8 / 4 / 7
44.1% KP
17,177
18% share
11,961g
150 CS · 6.2/m
Brunox1001#br1
Zac · Mid
3 / 1 / 10
38.2% KP
12,676
13.3% share
11,521g
193 CS · 8/m
chill guy#lgo
Ezreal · ADC
6 / 3 / 11
50% KP
29,423
30.8% share
12,981g
205 CS · 8.5/m
Nejire Hado#1111
Pantheon · Support
10 / 7 / 8
52.9% KP
14,917
15.6% share
9,991g
40 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
