Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 94 days ago
11 / 8 / 15
K / D / A
61.9%
Kill participation
1,420.3
Damage / min
15,159g
428.2 gold / min
53
22 placed · 0 cleared
178
5 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
11 / 8 / 15
61.9% KP
50,277
26.7% share
15,159g
178 CS · 5/m
제드에#llao
Rengar · Jungle
15 / 9 / 14
69% KP
45,678
24.3% share
18,757g
223 CS · 6.3/m
beware#虚無月
Kayle · Mid
7 / 5 / 13
47.6% KP
35,147
18.7% share
16,764g
296 CS · 8.4/m
Kana Arima#POPI2
Sivir · ADC
7 / 10 / 13
47.6% KP
41,729
22.2% share
20,109g
360 CS · 10.2/m
kali#maha
Seraphine · Support
2 / 11 / 24
61.9% KP
15,189
8.1% share
10,631g
33 CS · 0.9/m
Red side
DefeatKonost#TTV
Shyvana · Top
2 / 6 / 12
32.6% KP
23,404
15.5% share
12,124g
203 CS · 5.7/m
Erling Haaland#Makes
Aatrox · Jungle
10 / 10 / 7
39.5% KP
39,558
26.3% share
15,198g
209 CS · 5.9/m
theploze#6872
Ryze · Mid
8 / 8 / 7
34.9% KP
27,586
18.3% share
15,298g
319 CS · 9/m
BLUHGANGSANCHEZj#XAXA
Locke · ADC
21 / 7 / 7
65.1% KP
41,612
27.6% share
20,309g
274 CS · 7.7/m
Flyrenn#BR1
Karma · Support
2 / 11 / 25
62.8% KP
18,429
12.2% share
11,590g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
