Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 94 days ago
13 / 7 / 14
K / D / A
61.4%
Kill participation
1,402.6
Damage / min
17,457g
508 gold / min
40
16 placed · 5 cleared
254
7.4 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyou turn me on#best
Jayce · Top
10 / 12 / 9
51.4% KP
36,253
23.1% share
14,306g
209 CS · 6.1/m
SPH Chinek#CBLOL
Sejuani · Jungle
7 / 9 / 16
62.2% KP
36,803
23.4% share
13,990g
174 CS · 5.1/m
pedrin mage#sigm4
Akali · Mid
15 / 4 / 8
62.2% KP
37,606
23.9% share
16,819g
233 CS · 6.8/m
Flyrenn#BR1
Ziggs · ADC
3 / 11 / 17
54.1% KP
34,938
22.2% share
14,825g
222 CS · 6.5/m
Dra Laís Caldas#Dra
Seraphine · Support
2 / 8 / 21
62.2% KP
11,494
7.3% share
9,898g
37 CS · 1.1/m
Red side
VictoryEST Bwipo#1810
Swain · Top
13 / 7 / 14
61.4% KP
48,202
29.8% share
17,457g
254 CS · 7.4/m
MAZE prero#0708
Aatrox · Jungle
6 / 7 / 16
50% KP
28,964
17.9% share
16,033g
271 CS · 7.9/m
fabio riven#china
Riven · Mid
8 / 9 / 14
50% KP
39,740
24.6% share
16,468g
249 CS · 7.2/m
修 Nikkas 羅#001
Quinn · ADC
13 / 9 / 9
50% KP
31,305
19.4% share
17,049g
210 CS · 6.1/m
LIMA IS BACK#LIMA
Nautilus · Support
4 / 5 / 20
54.5% KP
13,371
8.3% share
11,485g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
