Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 92 days ago
5 / 8 / 5
K / D / A
41.7%
Kill participation
782.7
Damage / min
11,671g
365.5 gold / min
36
13 placed · 3 cleared
230
7.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Aatrox · Top
5 / 8 / 5
41.7% KP
24,994
24% share
11,671g
230 CS · 7.2/m
Kick Lord Semi#Br3
Rammus · Jungle
6 / 6 / 8
58.3% KP
16,641
16% share
14,796g
230 CS · 7.2/m
ζζζζζζζζζζζζζζζζ#ΚAŞŞ
Kassadin · Mid
10 / 13 / 3
54.2% KP
24,836
23.8% share
15,320g
231 CS · 7.2/m
Hallts#777
Viktor · ADC
0 / 11 / 10
41.7% KP
25,748
24.7% share
12,640g
243 CS · 7.6/m
titanzeraaa#r10
Neeko · Support
3 / 12 / 6
37.5% KP
12,059
11.6% share
9,729g
56 CS · 1.8/m
Red side
Victory7REX Hakari#愛憎の影
Jayce · Top
6 / 6 / 15
42% KP
37,914
23.2% share
11,808g
175 CS · 5.5/m
Kevin D Bruyne#Drake
Taliyah · Jungle
14 / 6 / 19
66% KP
44,122
27% share
17,014g
272 CS · 8.5/m
kataki#bnb
Yasuo · Mid
23 / 3 / 10
66% KP
48,338
29.6% share
20,726g
304 CS · 9.5/m
Nallari#mon
Senna · ADC
4 / 6 / 25
58% KP
18,665
11.4% share
14,961g
160 CS · 5/m
Son Davas#LESIN
Nautilus · Support
3 / 3 / 32
70% KP
14,274
8.7% share
10,642g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
