Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 91 days ago
3 / 9 / 7
K / D / A
25.6%
Kill participation
690.3
Damage / min
10,466g
331.7 gold / min
41
19 placed · 2 cleared
196
6.2 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryswin#omago
Sett · Top
11 / 5 / 19
63.8% KP
36,630
25.9% share
16,000g
215 CS · 6.8/m
L1NK#5000
Ekko · Jungle
6 / 6 / 8
29.8% KP
18,591
13.2% share
14,498g
222 CS · 7/m
Oldust#BR07
Annie · Mid
6 / 10 / 12
38.3% KP
27,601
19.6% share
12,116g
210 CS · 6.7/m
arco#besta
Twitch · ADC
17 / 10 / 17
72.3% KP
43,283
30.7% share
18,630g
175 CS · 5.5/m
konseki#knsk
Pyke · Support
7 / 8 / 18
53.2% KP
15,063
10.7% share
12,280g
28 CS · 0.9/m
Red side
DefeatEST Bwipo#1810
Zaahen · Top
3 / 9 / 7
25.6% KP
21,778
19% share
10,466g
196 CS · 6.2/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
11 / 6 / 14
64.1% KP
23,311
20.4% share
15,893g
242 CS · 7.7/m
rengar random#rr03
Fizz · Mid
16 / 8 / 5
53.8% KP
24,543
21.5% share
16,178g
213 CS · 6.8/m
Hallts#777
Viktor · ADC
8 / 11 / 6
35.9% KP
32,017
28% share
13,669g
197 CS · 6.2/m
RedBert#BR1
Bard · Support
1 / 13 / 16
43.6% KP
12,734
11.1% share
8,581g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
