Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 91 days ago
8 / 11 / 2
K / D / A
40%
Kill participation
1,131.9
Damage / min
13,211g
467.4 gold / min
17
9 placed · 3 cleared
202
7.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquero injustica#feIca
Vayne · Top
11 / 6 / 13
42.1% KP
39,071
25.4% share
12,593g
183 CS · 6.5/m
guga fighter#001
Jarvan IV · Jungle
11 / 2 / 29
70.2% KP
32,334
21% share
16,065g
220 CS · 7.8/m
Dark Harvest#aldbr
Taliyah · Mid
6 / 4 / 11
29.8% KP
18,160
11.8% share
13,003g
237 CS · 8.4/m
Hallts#777
Viktor · ADC
15 / 6 / 18
57.9% KP
40,040
26.1% share
15,417g
179 CS · 6.3/m
moje more#aww
Camille · Support
14 / 7 / 21
61.4% KP
24,024
15.6% share
11,732g
38 CS · 1.3/m
Red side
DefeatEST Bwipo#1810
Lucian · Top
8 / 11 / 2
40% KP
31,994
31.9% share
13,211g
202 CS · 7.1/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
10 / 9 / 6
64% KP
18,288
18.2% share
13,847g
173 CS · 6.1/m
AYELGODLIKEMODE#PIT
Ornn · Mid
2 / 10 / 11
52% KP
16,277
16.2% share
9,789g
159 CS · 5.6/m
Brance#Branc
Sivir · ADC
3 / 15 / 9
48% KP
18,219
18.1% share
12,800g
251 CS · 8.9/m
medo#c c
Sona · Support
2 / 12 / 17
76% KP
15,621
15.6% share
8,998g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
