Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 90 days ago
11 / 5 / 9
K / D / A
47.6%
Kill participation
1,157.9
Damage / min
15,401g
667.7 gold / min
12
8 placed · 0 cleared
234
10.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Gangplank · Top
4 / 12 / 8
44.4% KP
20,801
29.2% share
9,991g
162 CS · 7/m
juny#misa
Briar · Jungle
6 / 7 / 7
48.1% KP
11,132
15.6% share
10,337g
142 CS · 6.2/m
Oikawa Tooru#LEV
Malzahar · Mid
4 / 5 / 4
29.6% KP
9,924
13.9% share
9,713g
191 CS · 8.3/m
cervo#ana
Anivia · ADC
7 / 8 / 2
33.3% KP
14,507
20.4% share
9,640g
157 CS · 6.8/m
konseki#knsk
Poppy · Support
6 / 10 / 8
51.9% KP
14,809
20.8% share
9,421g
16 CS · 0.7/m
Red side
VictoryEST Bwipo#1810
Olaf · Top
11 / 5 / 9
47.6% KP
26,710
19.8% share
15,401g
234 CS · 10.1/m
ONE TRUE KING#shin
Rengar · Jungle
13 / 6 / 11
57.1% KP
28,720
21.3% share
14,038g
166 CS · 7.2/m
RESILIÊNCIA#NOOB
Ivern · Mid
3 / 5 / 17
47.6% KP
21,667
16.1% share
9,137g
114 CS · 4.9/m
IsDEAD#br1
Ziggs · ADC
12 / 6 / 5
40.5% KP
42,274
31.4% share
14,620g
189 CS · 8.2/m
Quantum#BR2
Bard · Support
3 / 5 / 24
64.3% KP
15,310
11.4% share
9,394g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
