Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mordekaiser
Victory
Ranked Solo/Duo · 89 days ago
12 / 8 / 2
K / D / A
46.7%
Kill participation
1,029.4
Damage / min
17,321g
532.1 gold / min
43
15 placed · 2 cleared
267
8.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdinossauro#vazio
Volibear · Top
9 / 6 / 5
63.6% KP
35,136
32.1% share
15,429g
243 CS · 7.5/m
Brokad0r#BR1
Hecarim · Jungle
8 / 5 / 3
50% KP
18,619
17% share
14,951g
271 CS · 8.3/m
Itoshi LANEKING#sae
Aurora · Mid
1 / 6 / 6
31.8% KP
23,597
21.6% share
10,840g
206 CS · 6.3/m
Nosbor#PNG
Syndra · ADC
1 / 5 / 1
9.1% KP
18,080
16.5% share
12,983g
269 CS · 8.3/m
nicklink#12345
Jax · Support
3 / 8 / 6
40.9% KP
13,887
12.7% share
9,495g
42 CS · 1.3/m
Red side
VictoryEST Bwipo#1810
Mordekaiser · Top
12 / 8 / 2
46.7% KP
33,507
29.6% share
17,321g
267 CS · 8.2/m
Jeet Kune Do#Lee
Lee Sin · Jungle
8 / 4 / 8
53.3% KP
18,448
16.3% share
13,438g
186 CS · 5.7/m
yuM#FVL
Yone · Mid
4 / 4 / 6
33.3% KP
30,640
27.1% share
12,394g
271 CS · 8.3/m
hollowed ghosty#bless
Jhin · ADC
4 / 2 / 7
36.7% KP
18,096
16% share
15,217g
336 CS · 10.3/m
deantabbercolde#dpr
Janna · Support
2 / 4 / 20
73.3% KP
12,574
11.1% share
10,405g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
