Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Urgot
Victory
Ranked Solo/Duo · 89 days ago
10 / 7 / 12
K / D / A
50%
Kill participation
1,249
Damage / min
14,634g
487.3 gold / min
37
11 placed · 7 cleared
199
6.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Kayle · Top
6 / 8 / 7
31.7% KP
27,014
18.8% share
13,496g
250 CS · 8.3/m
LEV Booki#DBECT
Pantheon · Jungle
10 / 6 / 14
58.5% KP
20,606
14.3% share
13,618g
147 CS · 4.9/m
Nyl2 fanboy#futa
Akshan · Mid
15 / 7 / 9
58.5% KP
45,560
31.7% share
15,859g
229 CS · 7.6/m
Nanashi#1311
Sion · ADC
5 / 15 / 17
53.7% KP
35,553
24.7% share
13,423g
204 CS · 6.8/m
davi bezerra#nin
Shen · Support
5 / 8 / 24
70.7% KP
15,022
10.4% share
10,484g
23 CS · 0.8/m
Red side
VictoryEST Bwipo#1810
Urgot · Top
10 / 7 / 12
50% KP
37,512
19.1% share
14,634g
199 CS · 6.6/m
ViWAVE#br1
Nidalee · Jungle
15 / 6 / 16
70.5% KP
30,828
15.7% share
15,707g
164 CS · 5.5/m
Glanks#br1
Ryze · Mid
2 / 7 / 18
45.5% KP
30,601
15.6% share
12,172g
258 CS · 8.6/m
BLUHGANGSANCHEZj#XAXA
Zeri · ADC
16 / 8 / 13
65.9% KP
85,589
43.7% share
21,772g
328 CS · 10.9/m
TwTv Hyoga#cisme
Alistar · Support
1 / 13 / 32
75% KP
11,440
5.8% share
9,407g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
