Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 89 days ago
8 / 6 / 8
K / D / A
51.6%
Kill participation
1,167.2
Damage / min
16,689g
465.3 gold / min
33
12 placed · 5 cleared
292
8.1 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Aatrox · Top
8 / 6 / 8
51.6% KP
41,864
32.3% share
16,689g
292 CS · 8.1/m
abcdefghijklmonp#qrstu
Kayn · Jungle
5 / 5 / 10
48.4% KP
15,045
11.6% share
17,277g
326 CS · 9.1/m
GEENA#66666
Katarina · Mid
9 / 3 / 9
58.1% KP
23,808
18.4% share
15,698g
238 CS · 6.6/m
FiRyAn#KR22
Ziggs · ADC
8 / 5 / 13
67.7% KP
38,157
29.4% share
17,396g
304 CS · 8.5/m
Trigao#0908
Leona · Support
1 / 10 / 18
61.3% KP
10,826
8.3% share
10,946g
44 CS · 1.2/m
Red side
Defeatswin#omago
Sett · Top
4 / 9 / 3
24.1% KP
34,153
22.1% share
12,150g
225 CS · 6.3/m
Vevé#br3
Jarvan IV · Jungle
8 / 5 / 11
65.5% KP
27,340
17.7% share
16,461g
276 CS · 7.7/m
pedrin mage#sigm4
Xerath · Mid
5 / 2 / 6
37.9% KP
33,331
21.6% share
13,014g
279 CS · 7.8/m
BLUHGANGSANCHEZj#XAXA
Syndra · ADC
10 / 10 / 11
72.4% KP
44,082
28.5% share
19,295g
299 CS · 8.3/m
ivaD#levis
Bard · Support
2 / 5 / 16
62.1% KP
15,715
10.2% share
9,769g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
