Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 89 days ago
16 / 2 / 8
K / D / A
58.5%
Kill participation
1,149.8
Damage / min
15,417g
572.1 gold / min
36
9 placed · 2 cleared
206
7.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeteruso#br1
Akshan · Top
3 / 7 / 2
23.8% KP
18,549
22.5% share
10,970g
201 CS · 7.5/m
Rei Do Retorno#AURA
Master Yi · Jungle
7 / 7 / 4
52.4% KP
17,740
21.5% share
12,699g
182 CS · 6.8/m
Escola Municipäl#Lux
Ahri · Mid
3 / 11 / 2
23.8% KP
16,344
19.9% share
8,490g
158 CS · 5.9/m
Kaneca1#001
Cassiopeia · ADC
8 / 10 / 6
66.7% KP
20,105
24.4% share
12,074g
196 CS · 7.3/m
Barbosense#BR1
Karma · Support
0 / 7 / 13
61.9% KP
9,589
11.6% share
7,920g
32 CS · 1.2/m
Red side
VictoryValdomiro da TI#lol
Galio · Top
3 / 3 / 11
34.1% KP
10,269
9.8% share
9,548g
174 CS · 6.5/m
EST Bwipo#1810
Sylas · Jungle
16 / 2 / 8
58.5% KP
30,988
29.6% share
15,417g
206 CS · 7.6/m
ykv#BRA1
Yone · Mid
14 / 6 / 9
56.1% KP
36,159
34.5% share
16,127g
248 CS · 9.2/m
glendinho#nano
Seraphine · ADC
7 / 6 / 20
65.9% KP
21,495
20.5% share
13,070g
176 CS · 6.5/m
Féler#lol
Thresh · Support
1 / 4 / 21
53.7% KP
5,888
5.6% share
8,485g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
