Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 87 days ago
11 / 7 / 21
K / D / A
65.3%
Kill participation
1,583.5
Damage / min
14,874g
453.2 gold / min
78
28 placed · 7 cleared
28
0.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJUV Confia#SCCP
Jax · Top
6 / 11 / 6
24.5% KP
23,518
14.3% share
13,188g
136 CS · 4.1/m
NeuroN#VWG4
Fiddlesticks · Jungle
5 / 7 / 7
24.5% KP
11,820
7.2% share
11,898g
192 CS · 5.9/m
moon sword#br1
Diana · Mid
17 / 14 / 10
55.1% KP
49,638
30.3% share
18,477g
214 CS · 6.5/m
Itadori#Br10
Kai'Sa · ADC
10 / 10 / 8
36.7% KP
26,959
16.4% share
16,883g
266 CS · 8.1/m
EST Bwipo#1810
Camille · Support
11 / 7 / 21
65.3% KP
51,964
31.7% share
14,874g
28 CS · 0.9/m
Red side
Defeatsaber#crk
Gwen · Top
5 / 10 / 10
30.6% KP
26,488
18.9% share
16,276g
300 CS · 9.1/m
quero injustica#feIca
Hecarim · Jungle
18 / 8 / 6
49% KP
44,358
31.6% share
19,560g
268 CS · 8.2/m
Eltrico#BR1
Akshan · Mid
9 / 12 / 13
44.9% KP
25,478
18.2% share
14,146g
190 CS · 5.8/m
hauz#bat
Locke · ADC
10 / 11 / 6
32.7% KP
31,283
22.3% share
15,636g
233 CS · 7.1/m
alone in tokyo#jpp
Shen · Support
7 / 8 / 17
49% KP
12,765
9.1% share
11,673g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
