Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 85 days ago
9 / 8 / 10
K / D / A
46.3%
Kill participation
780.7
Damage / min
9,904g
469.8 gold / min
21
10 placed · 1 cleared
150
7.1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Locke · Top
9 / 8 / 10
46.3% KP
16,460
20.6% share
9,904g
150 CS · 7.1/m
ONE TRUE KING#shin
Rengar · Jungle
10 / 4 / 9
46.3% KP
15,731
19.7% share
11,057g
159 CS · 7.5/m
Noir#Blanс
Anivia · Mid
5 / 1 / 8
31.7% KP
11,913
14.9% share
9,803g
182 CS · 8.6/m
saxu#90018
Zeri · ADC
15 / 1 / 11
63.4% KP
23,612
29.6% share
17,026g
220 CS · 10.4/m
Raik#1111
Camille · Support
2 / 5 / 18
48.8% KP
12,059
15.1% share
8,406g
22 CS · 1/m
Red side
Defeatnicklink#12345
Jax · Top
7 / 9 / 2
52.9% KP
15,738
31.5% share
8,896g
145 CS · 6.9/m
Ophelia Wilde#Saad
Nautilus · Jungle
3 / 9 / 6
52.9% KP
11,923
23.9% share
8,105g
115 CS · 5.5/m
ykv#BRA1
Yasuo · Mid
2 / 8 / 1
17.6% KP
8,632
17.3% share
7,303g
164 CS · 7.8/m
CTPAX#AXES
Sylas · ADC
2 / 8 / 1
17.6% KP
9,442
18.9% share
6,594g
128 CS · 6.1/m
alone in tokyo#jpp
Shen · Support
3 / 7 / 6
52.9% KP
4,251
8.5% share
6,279g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
