Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 84 days ago
9 / 5 / 19
K / D / A
58.3%
Kill participation
1,690.7
Damage / min
16,264g
513.6 gold / min
24
6 placed · 2 cleared
269
8.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA POR T0DO#BR1
Garen · Top
7 / 9 / 11
37.5% KP
23,731
14.5% share
14,084g
195 CS · 6.2/m
W一W一W一W一W一W一W一W一#W一W一W
Master Yi · Jungle
9 / 10 / 15
50% KP
36,654
22.4% share
16,301g
238 CS · 7.5/m
EST Bwipo#1810
Ahri · Mid
9 / 5 / 19
58.3% KP
53,538
32.7% share
16,264g
269 CS · 8.5/m
peyz#br9
Locke · ADC
22 / 11 / 11
68.8% KP
39,349
24% share
19,105g
219 CS · 6.9/m
Sthe#911
Nautilus · Support
1 / 9 / 25
54.2% KP
10,494
6.4% share
9,494g
25 CS · 0.8/m
Red side
Defeatnicklink#12345
Warwick · Top
12 / 10 / 7
43.2% KP
28,758
22.7% share
14,427g
198 CS · 6.3/m
tetis#tts
Sylas · Jungle
14 / 10 / 11
56.8% KP
32,696
25.8% share
16,219g
193 CS · 6.1/m
Erling Haaland#Makes
K'Sante · Mid
6 / 5 / 9
34.1% KP
15,243
12% share
12,567g
213 CS · 6.7/m
Papi#CUCKO
Vel'Koz · ADC
7 / 13 / 17
54.5% KP
35,520
28% share
13,569g
174 CS · 5.5/m
ecsrmoñhucetrgon#sredg
Jarvan IV · Support
5 / 10 / 28
75% KP
14,544
11.5% share
11,519g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
