Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 77 days ago
9 / 9 / 9
K / D / A
42.9%
Kill participation
1,501.9
Damage / min
12,058g
468.6 gold / min
29
9 placed · 4 cleared
152
5.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatswin#omago
Sett · Top
9 / 12 / 2
39.3% KP
24,510
22.9% share
10,342g
125 CS · 4.9/m
Oikawa Tooru#LEV
Trundle · Jungle
5 / 6 / 6
39.3% KP
17,024
15.9% share
11,005g
172 CS · 6.7/m
Zeraora#N0807
Kled · Mid
6 / 5 / 7
46.4% KP
26,655
24.9% share
10,099g
184 CS · 7.2/m
haxixe abuser#anna
Brand · ADC
4 / 10 / 5
32.1% KP
27,990
26.2% share
10,521g
185 CS · 7.2/m
SuperCleber#Super
Pyke · Support
4 / 10 / 12
57.1% KP
10,851
10.1% share
9,721g
23 CS · 0.9/m
Red side
VictoryEST Bwipo#1810
Sylas · Top
9 / 9 / 9
42.9% KP
38,650
26.4% share
12,058g
152 CS · 5.9/m
modly#BR1
Talon · Jungle
15 / 2 / 6
50% KP
29,540
20.2% share
16,045g
256 CS · 9.9/m
ShaQuinn#shaqs
Quinn · Mid
7 / 8 / 11
42.9% KP
26,178
17.9% share
12,716g
207 CS · 8/m
Yahallo#2610
Ezreal · ADC
7 / 4 / 11
42.9% KP
31,687
21.6% share
15,016g
220 CS · 8.5/m
Dessendre Canvas#verso
Camille · Support
4 / 6 / 12
38.1% KP
20,454
14% share
9,048g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
