Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 72 days ago
11 / 6 / 13
K / D / A
42.9%
Kill participation
994.2
Damage / min
14,591g
468.2 gold / min
23
12 placed · 1 cleared
208
6.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
11 / 6 / 13
42.9% KP
30,986
19.8% share
14,591g
208 CS · 6.7/m
Gragolandia#MILK
Hecarim · Jungle
3 / 6 / 16
33.9% KP
21,824
13.9% share
12,905g
238 CS · 7.6/m
cristal#relly
Ahri · Mid
19 / 5 / 10
51.8% KP
45,006
28.7% share
18,388g
238 CS · 7.6/m
이민규 peach#2000
Locke · ADC
22 / 7 / 7
51.8% KP
43,046
27.4% share
17,393g
208 CS · 6.7/m
barinho#hxh
Nami · Support
1 / 8 / 40
73.2% KP
15,977
10.2% share
11,868g
21 CS · 0.7/m
Red side
DefeatGOOD GAME GG XD#0404
Vayne · Top
7 / 11 / 8
46.9% KP
39,315
27.6% share
13,034g
191 CS · 6.1/m
PNG Caca#paiN
Sylas · Jungle
12 / 9 / 10
68.8% KP
37,845
26.5% share
15,106g
188 CS · 6/m
zlittleball#br11
Yasuo · Mid
8 / 11 / 6
43.8% KP
24,089
16.9% share
15,686g
274 CS · 8.8/m
Samkz#KZ002
Viktor · ADC
3 / 14 / 6
28.1% KP
29,986
21% share
10,877g
160 CS · 5.1/m
guigs#00000
Janna · Support
2 / 11 / 22
75% KP
11,375
8% share
9,780g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
