Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Trundle
Victory
Ranked Solo/Duo · 72 days ago
5 / 6 / 7
K / D / A
33.3%
Kill participation
783.6
Damage / min
15,384g
480.5 gold / min
38
15 placed · 6 cleared
260
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Trundle · Top
5 / 6 / 7
33.3% KP
25,088
18.5% share
15,384g
260 CS · 8.1/m
Kevin D Bruyne#Drake
Sylas · Jungle
15 / 2 / 6
58.3% KP
28,618
21.1% share
17,893g
236 CS · 7.4/m
klyer#zzz
Jayce · Mid
6 / 4 / 8
38.9% KP
26,477
19.5% share
13,220g
230 CS · 7.2/m
Quintessenza#snow
Corki · ADC
4 / 7 / 7
30.6% KP
27,671
20.4% share
15,909g
306 CS · 9.6/m
ewaske#BR11
Zoe · Support
6 / 10 / 17
63.9% KP
27,643
20.4% share
11,464g
38 CS · 1.2/m
Red side
DefeatErling Haaland#Makes
Ambessa · Top
4 / 9 / 4
27.6% KP
27,376
23.6% share
11,613g
237 CS · 7.4/m
Vinite#6240
Nocturne · Jungle
10 / 5 / 4
48.3% KP
29,043
25% share
14,152g
207 CS · 6.5/m
GEENA#66666
Syndra · Mid
9 / 8 / 6
51.7% KP
29,392
25.3% share
14,123g
247 CS · 7.7/m
Lion#0018
Ziggs · ADC
6 / 7 / 7
44.8% KP
25,054
21.6% share
13,757g
252 CS · 7.9/m
yogamersdobem#YYYYY
Alistar · Support
0 / 8 / 13
44.8% KP
5,169
4.5% share
8,325g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
