Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 59 days ago
13 / 11 / 9
K / D / A
45.8%
Kill participation
1,118.7
Damage / min
16,795g
468.9 gold / min
40
14 placed · 2 cleared
257
7.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDudu Duelista#dudu
Riven · Top
17 / 7 / 12
60.4% KP
47,260
28.7% share
20,414g
252 CS · 7/m
Oikawa Tooru#LEV
Jarvan IV · Jungle
10 / 5 / 25
72.9% KP
33,248
20.2% share
17,918g
213 CS · 5.9/m
EST Bwipo#1810
Ryze · Mid
13 / 11 / 9
45.8% KP
40,069
24.3% share
16,795g
257 CS · 7.2/m
bankai#1601
Jhin · ADC
3 / 10 / 17
41.7% KP
25,144
15.2% share
14,163g
224 CS · 6.3/m
momomomomomomomo#omom
Poppy · Support
5 / 6 / 13
37.5% KP
19,184
11.6% share
10,495g
31 CS · 0.9/m
Red side
DefeatMONTAGEM XONADA#Funk
Camille · Top
6 / 10 / 11
43.6% KP
29,308
17.5% share
14,591g
241 CS · 6.7/m
STEPZ#asd
Naafiri · Jungle
11 / 5 / 13
61.5% KP
36,374
21.7% share
18,370g
313 CS · 8.7/m
Enga#PUNGA
Locke · Mid
14 / 12 / 6
51.3% KP
41,011
24.4% share
15,056g
187 CS · 5.2/m
savitar#1807
Viktor · ADC
3 / 8 / 10
33.3% KP
48,120
28.7% share
14,634g
294 CS · 8.2/m
Curse#REDx
Pyke · Support
5 / 13 / 12
43.6% KP
12,947
7.7% share
10,797g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
