Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 55 days ago
13 / 4 / 9
K / D / A
61.1%
Kill participation
1,156.5
Damage / min
16,873g
580.5 gold / min
35
12 placed · 6 cleared
266
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Jayce · Top
1 / 9 / 6
28% KP
14,489
15.8% share
10,144g
215 CS · 7.4/m
Kevin D Bruyne#Drake
Shyvana · Jungle
9 / 9 / 8
68% KP
23,630
25.7% share
14,237g
238 CS · 8.2/m
clueless#nunu
Syndra · Mid
3 / 4 / 8
44% KP
14,823
16.2% share
10,768g
241 CS · 8.3/m
luquirou#luca
Locke · ADC
6 / 7 / 9
60% KP
17,365
18.9% share
12,736g
208 CS · 7.2/m
Foxicity#HAHAH
Senna · Support
6 / 7 / 12
72% KP
21,472
23.4% share
11,226g
35 CS · 1.2/m
Red side
VictoryEST Bwipo#1810
Olaf · Top
13 / 4 / 9
61.1% KP
33,617
32.4% share
16,873g
266 CS · 9.2/m
SKILL ISSUE#29K
Lee Sin · Jungle
8 / 7 / 10
50% KP
16,738
16.1% share
13,066g
172 CS · 5.9/m
savitar#1807
Twisted Fate · Mid
6 / 3 / 10
44.4% KP
22,685
21.9% share
15,008g
266 CS · 9.2/m
Virginia Fonseca#LADRA
Seraphine · ADC
8 / 3 / 8
44.4% KP
19,933
19.2% share
12,537g
181 CS · 6.2/m
tank melter#2410
Janna · Support
1 / 8 / 18
52.8% KP
10,758
10.4% share
8,441g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
