Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 53 days ago
2 / 10 / 24
K / D / A
57.8%
Kill participation
379.1
Damage / min
9,581g
325.1 gold / min
91
31 placed · 10 cleared
30
1 CS / min
Objective control
0
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsycodelico#TWTV
Fiora · Top
5 / 7 / 7
26.7% KP
26,211
18.8% share
14,077g
243 CS · 8.2/m
warpath#heca
Quinn · Jungle
11 / 10 / 16
60% KP
28,749
20.6% share
16,339g
224 CS · 7.6/m
iMaaasTeR#br1
Azir · Mid
4 / 8 / 8
26.7% KP
20,760
14.9% share
10,888g
177 CS · 6/m
too sharp 4u#r10
Kai'Sa · ADC
23 / 7 / 9
71.1% KP
52,541
37.7% share
24,204g
278 CS · 9.4/m
EST Bwipo#1810
Maokai · Support
2 / 10 / 24
57.8% KP
11,170
8% share
9,581g
30 CS · 1/m
Red side
DefeatLEV Devost#BR2
Renekton · Top
4 / 8 / 5
21.4% KP
18,936
16.3% share
11,354g
231 CS · 7.8/m
Number One#블리치
Lee Sin · Jungle
15 / 7 / 7
52.4% KP
26,024
22.4% share
14,348g
169 CS · 5.7/m
Dazai Ryuu#Klein
Locke · Mid
10 / 11 / 12
52.4% KP
26,954
23.2% share
15,436g
204 CS · 6.9/m
SuperCleber#Super
Yunara · ADC
7 / 8 / 10
40.5% KP
28,047
24.1% share
14,628g
252 CS · 8.6/m
Testacc#sauce
Camille · Support
6 / 11 / 15
50% KP
16,443
14.1% share
9,486g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
