Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 53 days ago
6 / 8 / 32
K / D / A
61.3%
Kill participation
1,020.7
Damage / min
16,640g
418.1 gold / min
36
15 placed · 3 cleared
242
6.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Ornn · Top
6 / 8 / 32
61.3% KP
40,623
17.6% share
16,640g
242 CS · 6.1/m
czzzzzzzz#ego
Kayn · Jungle
17 / 14 / 10
43.5% KP
50,401
21.9% share
20,348g
263 CS · 6.6/m
Kevin D Bruyne#Drake
Taliyah · Mid
15 / 6 / 15
48.4% KP
56,238
24.4% share
20,224g
334 CS · 8.4/m
hdrs#1111
Ezreal · ADC
11 / 14 / 16
43.5% KP
46,823
20.3% share
18,251g
227 CS · 5.7/m
Felps#main
Anivia · Support
13 / 10 / 18
50% KP
36,497
15.8% share
16,183g
88 CS · 2.2/m
Red side
DefeatAYELGODLIKEMODE#PIT
Quinn · Top
15 / 14 / 12
51.9% KP
46,550
22.7% share
18,227g
247 CS · 6.2/m
Ayrton S#asdf
Wukong · Jungle
10 / 6 / 14
46.2% KP
39,140
19.1% share
18,291g
274 CS · 6.9/m
Meito#GHUL
Talon · Mid
12 / 10 / 13
48.1% KP
48,774
23.7% share
17,401g
231 CS · 5.8/m
New Fatureto SL#owo
Cassiopeia · ADC
9 / 15 / 13
42.3% KP
49,978
24.3% share
18,011g
287 CS · 7.2/m
konseki#knsk
Shen · Support
6 / 17 / 15
40.4% KP
20,952
10.2% share
12,017g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
