Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Victory
Ranked Solo/Duo · 51 days ago
13 / 8 / 15
K / D / A
53.8%
Kill participation
1,222.4
Damage / min
16,548g
492.5 gold / min
46
14 placed · 3 cleared
222
6.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsaber#crk
Olaf · Top
5 / 12 / 1
13.6% KP
22,090
12.1% share
13,806g
239 CS · 7.1/m
Fallen Leaves#Dust
Hecarim · Jungle
13 / 9 / 8
47.7% KP
38,174
20.9% share
16,291g
250 CS · 7.4/m
choco#TDC
Vladimir · Mid
2 / 8 / 9
25% KP
33,233
18.2% share
11,964g
240 CS · 7.1/m
peyz#br9
Kalista · ADC
23 / 12 / 11
77.3% KP
71,288
39% share
21,793g
252 CS · 7.5/m
konseki#knsk
Renata Glasc · Support
1 / 11 / 28
65.9% KP
17,886
9.8% share
11,135g
35 CS · 1/m
Red side
VictoryLEV Devost#BR2
Ambessa · Top
14 / 3 / 16
57.7% KP
60,674
29.4% share
18,757g
263 CS · 7.8/m
EST Bwipo#1810
Rek'Sai · Jungle
13 / 8 / 15
53.8% KP
41,073
19.9% share
16,548g
222 CS · 6.6/m
dean blunt#iniv
Viktor · Mid
11 / 8 / 14
48.1% KP
47,692
23.1% share
15,219g
260 CS · 7.7/m
too sharp 4u#r10
Cassiopeia · ADC
11 / 15 / 15
50% KP
40,912
19.8% share
14,488g
193 CS · 5.7/m
firewalkwithme#nana
Sona · Support
3 / 10 / 35
73.1% KP
15,925
7.7% share
11,819g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
