Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Warwick
Victory
Ranked Solo/Duo · 50 days ago
12 / 4 / 8
K / D / A
64.5%
Kill participation
1,215.5
Damage / min
13,509g
526.3 gold / min
23
10 placed · 1 cleared
185
7.2 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Warwick · Top
12 / 4 / 8
64.5% KP
31,199
26.6% share
13,509g
185 CS · 7.2/m
Azul Turquesa#77777
Zed · Jungle
6 / 5 / 6
38.7% KP
26,126
22.3% share
13,101g
198 CS · 7.7/m
Barou Shoei#BR2
Orianna · Mid
5 / 4 / 13
58.1% KP
32,667
27.9% share
12,448g
220 CS · 8.6/m
юрий плисецкий#хвэй
Hwei · ADC
5 / 1 / 11
51.6% KP
22,974
19.6% share
11,989g
193 CS · 7.5/m
Kaikan#br1
Braum · Support
3 / 2 / 9
38.7% KP
4,270
3.6% share
7,441g
16 CS · 0.6/m
Red side
DefeatAYELGODLIKEMODE#PIT
Mordekaiser · Top
8 / 5 / 2
62.5% KP
25,429
38% share
14,203g
205 CS · 8/m
TTVNehemmiahlol#Stoic
Jarvan IV · Jungle
2 / 4 / 6
50% KP
6,973
10.4% share
9,501g
171 CS · 6.7/m
まいmai#oxo
Kassadin · Mid
2 / 9 / 4
37.5% KP
12,430
18.6% share
8,228g
151 CS · 5.9/m
Mellow#Yuna
Ashe · ADC
1 / 6 / 2
18.8% KP
11,322
16.9% share
9,626g
197 CS · 7.7/m
Veradux#Shen
Shen · Support
3 / 7 / 7
62.5% KP
10,834
16.2% share
7,928g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
