Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 50 days ago
5 / 9 / 2
K / D / A
28%
Kill participation
659.3
Damage / min
10,836g
441.4 gold / min
27
11 placed · 1 cleared
214
8.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Olaf · Top
9 / 4 / 11
54.1% KP
29,552
27.2% share
12,981g
200 CS · 8.1/m
Sinatra#asd
Jarvan IV · Jungle
15 / 4 / 15
81.1% KP
25,959
23.9% share
16,223g
221 CS · 9/m
cueca#cocoo
Syndra · Mid
4 / 4 / 15
51.4% KP
24,446
22.5% share
11,295g
218 CS · 8.9/m
HLE Zeus#2005
Aatrox · ADC
9 / 6 / 10
51.4% KP
21,743
20% share
12,056g
132 CS · 5.4/m
p0kp0k1#Riven
Thresh · Support
0 / 7 / 19
51.4% KP
7,129
6.6% share
7,096g
21 CS · 0.9/m
Red side
DefeatEST Bwipo#1810
Tryndamere · Top
5 / 9 / 2
28% KP
16,185
19.6% share
10,836g
214 CS · 8.7/m
aloegarten#ush
Nunu & Willump · Jungle
3 / 8 / 10
52% KP
10,814
13.1% share
8,963g
151 CS · 6.2/m
PERFECTSUPERSTAR#123
Cassiopeia · Mid
3 / 9 / 11
56% KP
17,960
21.8% share
8,949g
151 CS · 6.2/m
longo#lol
Kai'Sa · ADC
10 / 5 / 7
68% KP
26,449
32.1% share
13,705g
209 CS · 8.5/m
Hitth#Th01
Seraphine · Support
4 / 7 / 14
72% KP
11,001
13.3% share
8,699g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
