Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 48 days ago
8 / 13 / 10
K / D / A
50%
Kill participation
1,007.6
Damage / min
17,366g
477.7 gold / min
40
19 placed · 3 cleared
256
7 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Zaahen · Top
8 / 13 / 10
50% KP
36,627
20.6% share
17,366g
256 CS · 7/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
10 / 7 / 12
61.1% KP
25,717
14.5% share
15,940g
207 CS · 5.7/m
theploze#6872
Ryze · Mid
11 / 8 / 12
63.9% KP
51,935
29.2% share
18,700g
320 CS · 8.8/m
FLA Olkaida#br1
Karthus · ADC
6 / 11 / 18
66.7% KP
51,262
28.8% share
16,759g
230 CS · 6.3/m
yogamersdobem#YYYYY
Amumu · Support
1 / 12 / 17
50% KP
12,430
7% share
10,245g
34 CS · 0.9/m
Red side
Victorynicklink#12345
Warwick · Top
10 / 9 / 16
51% KP
31,231
18% share
14,607g
232 CS · 6.4/m
Vinite#6240
Wukong · Jungle
5 / 7 / 21
51% KP
27,446
15.9% share
15,315g
263 CS · 7.2/m
GEENA#66666
Ahri · Mid
12 / 5 / 18
58.8% KP
52,976
30.6% share
17,453g
292 CS · 8/m
Duduhh#愛憎の影
Viego · ADC
24 / 10 / 7
60.8% KP
54,276
31.4% share
22,600g
246 CS · 6.8/m
yang guifei#ropi
Soraka · Support
0 / 5 / 38
74.5% KP
7,102
4.1% share
11,505g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
