Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 44 days ago
8 / 3 / 3
K / D / A
33.3%
Kill participation
1,103.5
Damage / min
11,055g
458.7 gold / min
29
10 placed · 3 cleared
216
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattheatron#zzz
Jayce · Top
3 / 5 / 3
24% KP
15,063
19.9% share
9,754g
188 CS · 7.8/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
5 / 6 / 2
28% KP
14,268
18.8% share
9,194g
157 CS · 6.5/m
ˉ ˉ ˉ ˉ ˉ#7501
Talon · Mid
11 / 5 / 1
48% KP
23,275
30.7% share
13,642g
222 CS · 9.2/m
K0GUDO SERVER DE#ΜERDA
Miss Fortune · ADC
5 / 11 / 4
36% KP
13,683
18.1% share
10,364g
155 CS · 6.4/m
GEENA#66666
Sona · Support
1 / 6 / 10
44% KP
9,426
12.4% share
7,253g
30 CS · 1.2/m
Red side
VictoryEST Bwipo#1810
Swain · Top
8 / 3 / 3
33.3% KP
26,595
27.3% share
11,055g
216 CS · 9/m
pepe gaming#br1
Kha'Zix · Jungle
6 / 5 / 4
30.3% KP
15,459
15.8% share
12,329g
196 CS · 8.1/m
warpath#heca
Sylas · Mid
6 / 4 / 5
33.3% KP
18,602
19.1% share
9,973g
182 CS · 7.6/m
Duduhh#愛憎の影
Tristana · ADC
13 / 8 / 4
51.5% KP
29,239
30% share
13,927g
177 CS · 7.3/m
momomomomomomomo#omom
Blitzcrank · Support
0 / 5 / 15
45.5% KP
7,699
7.9% share
7,419g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
