Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 42 days ago
14 / 8 / 18
K / D / A
55.2%
Kill participation
995.1
Damage / min
20,701g
443 gold / min
53
26 placed · 6 cleared
344
7.4 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTkk#BR2
Aurora · Top
11 / 7 / 27
65.5% KP
70,558
29% share
22,142g
331 CS · 7.1/m
The HalloweeN#Hard
Volibear · Jungle
3 / 10 / 27
51.7% KP
28,827
11.8% share
19,982g
317 CS · 6.8/m
EST Bwipo#1810
Locke · Mid
14 / 8 / 18
55.2% KP
46,503
19.1% share
20,701g
344 CS · 7.4/m
karakuri circus#samir
Samira · ADC
23 / 10 / 16
67.2% KP
71,580
29.4% share
30,301g
314 CS · 6.7/m
Ameixinha#Sona
Seraphine · Support
7 / 7 / 36
74.1% KP
25,965
10.7% share
16,196g
59 CS · 1.3/m
Red side
Defeattheatron#zzz
Irelia · Top
3 / 12 / 10
31% KP
41,395
17.3% share
18,423g
360 CS · 7.7/m
Kevin D Bruyne#Drake
Qiyana · Jungle
15 / 14 / 8
54.8% KP
59,489
24.9% share
24,454g
259 CS · 5.5/m
Joni Cabritinha#BR1
Ryze · Mid
16 / 7 / 8
57.1% KP
67,836
28.4% share
24,136g
403 CS · 8.6/m
Felps#main
Ezreal · ADC
7 / 10 / 12
45.2% KP
49,798
20.8% share
20,522g
340 CS · 7.3/m
momomomomomomomo#omom
Leona · Support
1 / 15 / 29
71.4% KP
20,692
8.7% share
13,840g
36 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
