Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Warwick
Defeat
Ranked Solo/Duo · 41 days ago
8 / 9 / 4
K / D / A
63.2%
Kill participation
976.2
Damage / min
12,504g
464.3 gold / min
34
13 placed · 4 cleared
199
7.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryreconocen#jmz
Camille · Top
10 / 7 / 6
31.4% KP
25,620
18.9% share
12,256g
191 CS · 7.1/m
Joni Cabritinha#BR1
Lee Sin · Jungle
19 / 3 / 17
70.6% KP
35,284
26% share
16,621g
181 CS · 6.7/m
neon#rip
Yone · Mid
16 / 3 / 12
54.9% KP
39,098
28.8% share
14,035g
218 CS · 8.1/m
too sharp 4u#r10
Yasuo · ADC
6 / 6 / 13
37.3% KP
26,549
19.6% share
13,734g
227 CS · 8.4/m
unethical#333
Alistar · Support
0 / 1 / 35
68.6% KP
8,972
6.6% share
8,961g
30 CS · 1.1/m
Red side
DefeatEST Bwipo#1810
Warwick · Top
8 / 9 / 4
63.2% KP
26,292
26% share
12,504g
199 CS · 7.4/m
DeathSquill#br1
Udyr · Jungle
3 / 9 / 6
47.4% KP
12,229
12.1% share
11,020g
181 CS · 6.7/m
Glanks#br1
Irelia · Mid
5 / 13 / 5
52.6% KP
27,652
27.3% share
12,040g
242 CS · 9/m
cici#yuumi
Vel'Koz · ADC
2 / 10 / 4
31.6% KP
22,917
22.6% share
9,806g
180 CS · 6.7/m
NKZ Reach#SONA
Sona · Support
1 / 10 / 9
52.6% KP
12,125
12% share
7,144g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
