Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 40 days ago
5 / 11 / 11
K / D / A
41%
Kill participation
914.1
Damage / min
14,590g
471.9 gold / min
34
15 placed · 3 cleared
210
6.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Jax · Top
5 / 11 / 11
41% KP
28,260
19.4% share
14,590g
210 CS · 6.8/m
Junichi#DEC
Gwen · Jungle
10 / 12 / 12
56.4% KP
36,347
24.9% share
15,778g
175 CS · 5.7/m
wonderofvasco#qiyan
Qiyana · Mid
12 / 10 / 7
48.7% KP
46,549
32% share
15,703g
213 CS · 6.9/m
Derickszz#mid
Syndra · ADC
11 / 12 / 8
48.7% KP
22,824
15.7% share
16,685g
216 CS · 7/m
Rizэ Камisнiяо#εϊз
Nami · Support
1 / 10 / 25
66.7% KP
11,713
8% share
9,574g
17 CS · 0.5/m
Red side
Defeatbolas murchas#ego
Quinn · Top
11 / 6 / 14
45.5% KP
43,049
26.6% share
15,318g
213 CS · 6.9/m
Vinite#Myth
Nocturne · Jungle
8 / 8 / 14
40% KP
30,056
18.6% share
15,129g
248 CS · 8/m
rato feio sacudo#rats
Locke · Mid
8 / 8 / 11
34.5% KP
24,042
14.9% share
12,102g
173 CS · 5.6/m
Marvinzinho#1234
Kai'Sa · ADC
15 / 8 / 11
47.3% KP
32,205
19.9% share
18,483g
255 CS · 8.2/m
konseki#knsk
Pantheon · Support
13 / 9 / 17
54.5% KP
32,535
20.1% share
13,496g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
