Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 39 days ago
13 / 6 / 17
K / D / A
60%
Kill participation
1,013
Damage / min
19,435g
492.4 gold / min
58
11 placed · 10 cleared
300
7.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatN I H I L メ#CDRP
Jayce · Top
12 / 8 / 10
62.9% KP
49,154
25.8% share
18,563g
297 CS · 7.5/m
PNG Caca#paiN
Jarvan IV · Jungle
6 / 12 / 20
74.3% KP
36,505
19.2% share
15,973g
248 CS · 6.3/m
Netuno#1202
Viktor · Mid
3 / 11 / 14
48.6% KP
39,539
20.8% share
14,374g
265 CS · 6.7/m
inori#lrsz
Sivir · ADC
11 / 10 / 14
71.4% KP
45,676
24% share
18,410g
232 CS · 5.9/m
Telas#0604
Bard · Support
3 / 9 / 29
91.4% KP
19,616
10.3% share
12,702g
32 CS · 0.8/m
Red side
VictoryIndra#thank
K'Sante · Top
9 / 3 / 18
54% KP
34,335
20.4% share
15,629g
245 CS · 6.2/m
EST Bwipo#1810
Hecarim · Jungle
13 / 6 / 17
60% KP
39,979
23.7% share
19,435g
300 CS · 7.6/m
Maathe#LCK
Akali · Mid
22 / 8 / 8
60% KP
55,910
33.2% share
18,676g
206 CS · 5.2/m
BEBEZÃO#LINDO
Seraphine · ADC
4 / 8 / 16
40% KP
23,726
14.1% share
14,994g
250 CS · 6.3/m
momomomomomomomo#omom
Alistar · Support
2 / 10 / 37
78% KP
14,623
8.7% share
12,371g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
