Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 38 days ago
9 / 5 / 8
K / D / A
53.1%
Kill participation
952.6
Damage / min
15,892g
565.6 gold / min
28
11 placed · 1 cleared
238
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRyuuhu#12345
Rumble · Top
5 / 4 / 6
34.4% KP
17,037
17.5% share
11,667g
216 CS · 7.7/m
void#isagi
Naafiri · Jungle
7 / 5 / 10
53.1% KP
20,675
21.2% share
14,016g
230 CS · 8.2/m
bolas murchas#ego
Nasus · Mid
9 / 6 / 7
50% KP
22,714
23.3% share
13,479g
203 CS · 7.2/m
EST Bwipo#1810
Jhin · ADC
9 / 5 / 8
53.1% KP
26,769
27.5% share
15,892g
238 CS · 8.5/m
inori#lrsz
Janna · Support
2 / 5 / 24
81.3% KP
10,262
10.5% share
9,681g
19 CS · 0.7/m
Red side
DefeatMolho Neles#Valor
Quinn · Top
12 / 6 / 4
64% KP
26,688
24.6% share
13,762g
158 CS · 5.6/m
kennedy#miyah
Lee Sin · Jungle
4 / 8 / 4
32% KP
14,232
13.1% share
10,490g
172 CS · 6.1/m
guga fighter#001
Syndra · Mid
5 / 7 / 4
36% KP
31,822
29.4% share
12,588g
242 CS · 8.6/m
blue locke#ego
Zeri · ADC
3 / 6 / 8
44% KP
25,070
23.1% share
13,599g
250 CS · 8.9/m
Telas#0604
Karma · Support
1 / 5 / 12
52% KP
10,516
9.7% share
8,048g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
